Game development,
in progress.

Systems, tools, and experiments from Broken Gameplay Studios — Unreal plugins, other engines, and the stuff around them.

Grok + UE MCP

What happens when Grok talks to Unreal Editor over MCP — a workspace for proving AI + editor workflows, not a game demo.

Damage System

Drop-in, fully replicated health and damage for UE5 — so combat feedback isn’t a one-off per project.

Interaction System

Replicated “press / hold to use” interactions for UE5 — prompts, progress, and multiplayer-safe completion.

Stamina Manager

Replicated stamina for UE5 movement — sprint, jump feel, exhaustion, and the rules you layer on top.