What happens when Grok talks to Unreal Editor over MCP — a workspace for proving AI + editor workflows, not a game demo.
Game development,
in progress.
Systems, tools, and experiments from Broken Gameplay Studios — Unreal plugins, other engines, and the stuff around them.
XCOM-style strategic layer for UE5 — bases, economy, research, and live missions on a logical map.
Drop-in, fully replicated health and damage for UE5 — so combat feedback isn’t a one-off per project.
Tag-based pub/sub for UE5 — systems talk without hard references. Standalone from Epic’s Lyra pattern.
Replicated “press / hold to use” interactions for UE5 — prompts, progress, and multiplayer-safe completion.
Replicated stamina for UE5 movement — sprint, jump feel, exhaustion, and the rules you layer on top.