Strategic Simulation
XCOM-style strategic layer for UE5 — bases, economy, research, and live missions on a logical map.
Source: StrategicSimulationPlugin
What it’s for
Tactical combat is only half of many strategy games. The other half is the geoscape: factions, bases, research trees, economy, and deciding which crisis to answer next.
This plugin is an Unreal Engine 5 strategic layer in that spirit — closer to an XCOM-style campaign loop than a pure RTS. Factions build bases, run economy and research, and fly missions across a 2D logical map, with UI hooks aimed at CommonUI-style presentation.
Why it exists
Strategy scaffolding is huge and easy to under-specify. We’re building a reusable strategic simulation core you can author data against (items, facilities, soldiers, vehicles, research) and drive from a campaign subsystem — not a one-off demo map with hard-coded rules.
What you get (conceptually)
- A strategic simulation oriented around campaign/geoscape play
- Data-driven content: databases for authoring facilities, roster pieces, research, and related defs
- Subsystems for running and pacing the sim (start campaign flow, time control / pause)
- Sample UI widgets (HUD, time control, roster-oriented pieces) as a reference surface
- Docs oriented at setup, data authoring, tuning, and debug — for people who want to operate the layer, not reverse-engineer it
Requires CommonUI and is targeted at recent UE (5.7+ in the repo notes).
Who it’s for
Projects that need a strategic meta-layer above tactical or mission content — prototype a campaign loop, or steal patterns for economy/research/base systems without starting from an empty map.
Want the details?
Getting started, data assets, and the doc wiki live in the repository:
→ github.com/BrokenGameplayStudios/StrategicSimulationPlugin