XCOM-style strategic layer for UE5 — bases, economy, research, and live missions on a logical map.
Tag: plugin
6 posts tagged with "plugin"
Drop-in, fully replicated health and damage for UE5 — so combat feedback isn’t a one-off per project.
Replicated “press / hold to use” interactions for UE5 — prompts, progress, and multiplayer-safe completion.
Replicated stamina for UE5 movement — sprint, jump feel, exhaustion, and the rules you layer on top.
Reuse actors instead of spawn/destroy thrash — pooling for projectiles, FX, pickups, and more in UE5 multiplayer.