Drop-in, fully replicated health and damage for UE5 — so combat feedback isn’t a one-off per project.
Tag: multiplayer
3 posts tagged with "multiplayer"
Replicated “press / hold to use” interactions for UE5 — prompts, progress, and multiplayer-safe completion.
Replicated stamina for UE5 movement — sprint, jump feel, exhaustion, and the rules you layer on top.